﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using GameEngine.Entities;


namespace GameEngine.EntityComponents
{
    public interface IEntityComponent
    {
        void CollideWith(AbstractEntity target, bool isX, bool isY);
        void Update(GameTime gameTime);
    }
}
